Luna Strange (2019)

For this mobile fantasy puzzle adventure I designed over 30 of the puzzles in the game, designed the core game mechanics and loops, built playable prototypes, designed and implemented the navigation and flow of each level, and assisted in fleshing out the narrative. I worked closely with each department on this project, from concepting gameplay and objectives with the creative director, to communicating the vision and gameplay pillars to the art and technical team.

Available on: iOS



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