Returner Zhero (2018)

For this mobile sci-fi puzzle adventure I designed over 20 of the puzzles in the game, built playable prototypes, designed and implemented the navigation and flow of each level, and did the setup and sequencing for over 30 cutscenes. I worked closely with each department on this project, from concepting gameplay and objectives with the creative director, to communicating the vision and gameplay pillars to the art and technical team.

Available on: iOS - Android